Formulas Reference¶
Quick lookup for all game formulas.
Stat Scaling (Base Formula)¶
HP = Base HP + (Level × HP/Lv) + (STR × 5)
Attack = Base ATK + (STR × 1)
AP = Base AP + (INT × 1)
Defense % = STR × 2% (percent_add)
ATK Speed = Weapon Speed × (1 + DEX × 2% + Equip%)
Move Speed = Base × (1 + DEX × 0.5%)
Crit Dmg % = Base + (DEX × 1%)
Crit % = Base + (INT × 0.2%)
CDR % = INT × 0.2%
Mana = Base + (INT × 3)
Attack Speed
When a weapon is equipped, it replaces the class base attack speed. For example, a Dagger with 1.95x attack speed at +17 becomes the new base.
Equipment Stat Formula¶
Equipment stats use three modifier types that apply in this order:
| Modifier | How it Stacks | Example |
|---|---|---|
__flat |
Additive | +500 HP, +50 ATK |
__percent_add |
Additive % | 280000 = +28% |
__percent_multiply |
Multiplicative | 410000 = ×1.41 |
Example: Ring with attack_damage__percent_add: 280000 and Helmet with attack_damage__percent_multiply: 290000
- Flat ATK after STR: 100
- After percent_add (28%): 100 × 1.28 = 128
- After percent_multiply (29%): 128 × 1.29 = 165
Combat¶
Monster Grade Multipliers¶
Magic HP = Base × 2.0 (+100%)
Rare HP = Base × 6.0 (+500%)
Unique HP = Base × 14.5 (+1350%)
Boss HP = Base × 16.0 (+1500%)
Mythic HP = Base × 43.5 (+4250%)
Magic DMG = Base × 1.2 (+20%)
Rare DMG = Base × 1.5 (+50%)
Unique DMG = Base × 1.9 (+90%)
Boss DMG = Base × 2.55 (+155%)
Mythic DMG = Base × 3.6 (+260%)
Enhancement¶
Success Rate by Level:
+1 to +4 = 100%
+5 = 80% +6 = 75% +7 = 70%
+8 = 65% +9 = 60% +10 = 50%
+11 = 40% +12 = 30% +13 = 25%
+14 = 20% +15 = 10% +16 = 9%
+17 = 8% +18 = 7% +19 = 5%
+20 = 3% +21 = 3%
Avg Attempts (single level) = 1 / Success Rate
Avg Total Attempts (+0 to +21) ≈ 163
Probability¶
Loot Box Item Chance = Item Weight / Total Weight
Bounty Tier Rates (sequential roll):
Tier 4: 1.6%
Tier 3: 7% × 0.984 = 6.89%
Tier 2: 30% × 0.984 × 0.93 = 27.46%
Tier 1: Remainder = 64.05%
Magic Power Roll Chances¶
Magic Equipment: Normal 48% | Magic 32% | Rare 20%
Rare Equipment: Normal 45% | Magic 31.5% | Rare 15.5% | Unique 8%
Boss Equipment: Normal 46.5% | Magic 30% | Rare 15% | Unique 6% | Boss 2.5%
Potion Charges¶
Charges per kill (within 1500 units):
Normal = +3
Magic = +4
Rare = +10
Unique = +20
Boss = +30
Mythic = +50
Regeneration¶
Stat Caps¶
Defense Reduction = 90% max
Damage Reduction = 90% max
Cooldown Reduction = 80% max
Life Leech = 50,000 HP/hit max
Attack Speed = No cap