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Game Mechanics

Formulas and values extracted from game files.


Primary Stats

STR (Strength)

Bonus Per Point
Max HP +5
Attack Power +1
Defense +2%

DEX (Dexterity)

Bonus Per Point
Attack Speed +2%
Movement Speed +0.5%
Crit Damage +1%

INT (Intelligence)

Bonus Per Point
Ability Power +1
Max Mana +3
Crit Chance +0.2%
Cooldown Reduction +0.2%

Stat Caps

Stat Cap
Defense Reduction 90%
Damage Reduction 90%
Cooldown Reduction 80%
Life Leech 50,000/hit

Regeneration

Type Interval
HP Every 3 sec
Mana Every 6 sec

Potion Charges

Gained per monster kill within 1500 units:

Monster Grade Charges
Normal +3
Magic +4
Rare +10
Unique +20
Boss +30
Legendary +50

Magic Power Rolls

Roll Chances by Equipment Grade

Magic Equipment: Normal 48% | Magic 32% | Rare 20%

Rare Equipment: Normal 45% | Magic 31.5% | Rare 15.5% | Unique 8%

Boss Equipment: Normal 46.5% | Magic 30% | Rare 15% | Unique 6% | Boss 2.5%

Reroll Costs (Gold)

Grade Weapon Sub Weapon Armor
Magic 5,000 10,000 5,000
Rare 20,000 40,000 20,000
Boss 100,000 200,000 100,000

Lock Costs

Grade Gold Gems
Normal 10,000 -
Magic 100,000 -
Rare - 20
Unique - 50
Boss - 100

Map Boost (Ruins)

Mode Tickets EXP Gold Drop Qty Drop Rarity
Normal 1 1x 1x 1x 1x
Boost 10 2x 2x 1x 1x
Overdrive 100 6x 6x 5x 5x

Drop Quantity and Rarity multiply together: Overdrive gives 25x effective rare drop rate (5 boxes × 5x rarity each).


Unlock Requirements

Content Requirement
Bounty Quests Commander Lv 5
Shadow Temple Commander Lv 7
Guild Skill 1-4 Commander Lv 5/10/15/20

AI Ranges

Type Range
Player detects monster 1,300
Monster detects player 1,600
Support skill range 1,000

Data Format Reference

Format Meaning Example
1,000,000 100% 1250000 = 125%
/ 10,000 Percentage 50000 = 5%
Raw Flat value 500 = +500