Game Mechanics
Formulas and values extracted from game files.
Primary Stats
STR (Strength)
| Bonus |
Per Point |
| Max HP |
+5 |
| Attack Power |
+1 |
| Defense |
+2% |
DEX (Dexterity)
| Bonus |
Per Point |
| Attack Speed |
+2% |
| Movement Speed |
+0.5% |
| Crit Damage |
+1% |
INT (Intelligence)
| Bonus |
Per Point |
| Ability Power |
+1 |
| Max Mana |
+3 |
| Crit Chance |
+0.2% |
| Cooldown Reduction |
+0.2% |
Stat Caps
| Stat |
Cap |
| Defense Reduction |
90% |
| Damage Reduction |
90% |
| Cooldown Reduction |
80% |
| Life Leech |
50,000/hit |
Regeneration
| Type |
Interval |
| HP |
Every 3 sec |
| Mana |
Every 6 sec |
Potion Charges
Gained per monster kill within 1500 units:
| Monster Grade |
Charges |
| Normal |
+3 |
| Magic |
+4 |
| Rare |
+10 |
| Unique |
+20 |
| Boss |
+30 |
| Legendary |
+50 |
Magic Power Rolls
Roll Chances by Equipment Grade
Magic Equipment:
Normal 48% | Magic 32% | Rare 20%
Rare Equipment:
Normal 45% | Magic 31.5% | Rare 15.5% | Unique 8%
Boss Equipment:
Normal 46.5% | Magic 30% | Rare 15% | Unique 6% | Boss 2.5%
Reroll Costs (Gold)
| Grade |
Weapon |
Sub Weapon |
Armor |
| Magic |
5,000 |
10,000 |
5,000 |
| Rare |
20,000 |
40,000 |
20,000 |
| Boss |
100,000 |
200,000 |
100,000 |
Lock Costs
| Grade |
Gold |
Gems |
| Normal |
10,000 |
- |
| Magic |
100,000 |
- |
| Rare |
- |
20 |
| Unique |
- |
50 |
| Boss |
- |
100 |
Map Boost (Ruins)
| Mode |
Tickets |
EXP |
Gold |
Drop Qty |
Drop Rarity |
| Normal |
1 |
1x |
1x |
1x |
1x |
| Boost |
10 |
2x |
2x |
1x |
1x |
| Overdrive |
100 |
6x |
6x |
5x |
5x |
Drop Quantity and Rarity multiply together: Overdrive gives 25x effective rare drop rate (5 boxes × 5x rarity each).
Unlock Requirements
| Content |
Requirement |
| Bounty Quests |
Commander Lv 5 |
| Shadow Temple |
Commander Lv 7 |
| Guild Skill 1-4 |
Commander Lv 5/10/15/20 |
AI Ranges
| Type |
Range |
| Player detects monster |
1,300 |
| Monster detects player |
1,600 |
| Support skill range |
1,000 |
| Format |
Meaning |
Example |
| 1,000,000 |
100% |
1250000 = 125% |
| / 10,000 |
Percentage |
50000 = 5% |
| Raw |
Flat value |
500 = +500 |