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Classes

7 playable classes across 4 tribes. Data extracted from game files.


Stat Point Formulas

Each level grants 1 stat point. All classes use the same conversion formulas:

STR (Strength)

Stat Per Point
Max HP +5
Attack Damage +1
Defense +2%

Best for: Knight, Warrior, Priest

DEX (Dexterity)

Stat Per Point
Attack Speed +2%
Movement Speed +0.5%
Crit Multiplier +0.01x

Best for: Archer, Assassin

INT (Intelligence)

Stat Per Point
Ability Power +1
Max Mana +3
Crit Chance +0.2%
Cooldown Reduction +0.2s

Best for: Wizard, Elf Wizard, Priest


Quick Comparison

Class Tribe Weapon Role HP ATK AP Speed
Knight Human Sword Tank 660 5 0 450
Wizard Human Staff Magic 585 0 3 430
Priest Human Wand Healer 630 0 3 440
Warrior Orc Axe Melee 720 3 0 430
Archer Elf Bow Ranged 540 3 0 480
Elf Wizard Elf Staff Magic 575 0 3 430
Assassin Darkelf Dagger Hybrid 562 3 3 460

Knight

Human | Sword + Shield | Tank

HP HP/Lv ATK DEF Speed STR DEX INT
660 +20 5 2 450 13 6 6

Stat Investment:

Priority Stat Gains per 10 points
1st STR +50 HP, +10 ATK, +20% DEF
2nd DEX +20% ATK Speed, +0.1x Crit Multi
  • Highest HP growth (+20/level)
  • Highest base STR among tanks (13)
  • Built-in defense (2)
  • Best aggro management

Knight Skills


Wizard

Human | Staff + Crystal Ball | Magic DPS

HP HP/Lv AP Speed STR DEX INT
585 +15 3 430 4 4 17

Stat Investment:

Priority Stat Gains per 10 points
1st INT +10 AP, +30 Mana, +2% Crit, -2s CD
2nd STR +50 HP, +20% DEF (survival)
  • Pure magic damage (scales with INT)
  • Highest base INT (17)
  • Long range AoE
  • Low survivability - consider some STR

Wizard Skills


Priest

Human | Wand + Bible | Healer

HP HP/Lv AP DEF Speed STR DEX INT
630 +15 3 1 440 9 6 10

Stat Investment:

Priority Stat Gains per 10 points
1st INT +10 AP (heal power), +30 Mana, -2s CD
2nd STR +50 HP, +10 ATK, +20% DEF
  • Only healing class (heals scale with AP/INT)
  • Balanced base stats (9 STR, 10 INT)
  • Party buffs
  • Built-in defense

Priest Skills


Warrior

Orc | Axe + Protector | Melee DPS

HP HP/Lv ATK DEF Speed STR DEX INT
720 +20 3 1 430 18 5 2

Stat Investment:

Priority Stat Gains per 10 points
1st STR +50 HP, +10 ATK, +20% DEF
2nd DEX +20% ATK Speed, +0.1x Crit Multi
  • Highest base HP (720) and STR (18)
  • Best HP growth (+20/level)
  • Pure physical damage dealer
  • STR stacking for maximum ATK scaling

Warrior Skills


Archer

Elf | Bow + Quiver | Ranged DPS

HP HP/Lv ATK Speed STR DEX INT
540 +15 3 480 2 16 7

Stat Investment:

Priority Stat Gains per 10 points
1st DEX +20% ATK Speed, +5% Move, +0.1x Crit Multi
2nd STR +50 HP, +10 ATK (survival + damage)
  • Highest base DEX (16) - crit multiplier stacking
  • Fastest movement (480)
  • Longest attack range
  • Low HP - glass cannon build

Archer Skills


Elf Wizard

Elf | Staff + Crystal Ball | Magic DPS

HP HP/Lv AP Speed STR DEX INT
575 +15 3 430 2 7 16

Stat Investment:

Priority Stat Gains per 10 points
1st INT +10 AP, +30 Mana, +2% Crit, -2s CD
2nd DEX +20% ATK Speed, +0.1x Crit Multi
  • Higher DEX than Human Wizard (7 vs 4) - better crit scaling
  • Slightly lower INT (16 vs 17) and HP (575 vs 585)
  • Consider DEX hybrid for faster casting + crit
  • Same skill pool as Human Wizard

Wizard Skills


Assassin

Darkelf | Dagger + Throwing Dagger | Hybrid DPS

HP HP/Lv ATK AP Speed STR DEX INT
562 +17 3 3 460 5 12 8

Stat Investment:

Priority Stat Gains per 10 points
1st DEX +20% ATK Speed, +5% Move, +0.1x Crit Multi
2nd INT +10 AP, +2% Crit Chance, -2s CD
Alt STR +50 HP, +10 ATK (hybrid physical)
  • Only class with both ATK (3) and AP (3)
  • 1.2x base attack speed (20% faster than other classes)
  • High base DEX (12) - crit multiplier stacking
  • Unique HP/Lv (+17) between tanks (+20) and casters (+15)
  • Can build pure DEX, hybrid DEX/INT, or DEX/STR

Assassin Skills